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Fast Algorithms for 3D-Graphics book cover by Georg Glaeser
Paperback

Fast Algorithms for 3D-Graphics

by Georg Glaeser

$48.39 / copy at 25+ copies As low as $47.29 at 100+Your best volume price

Total $1,209.75

Paperback · 306 pages Springer Berlin Heidelberg · 1995

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Paperback
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About the book

Fast Algorithms for 3D-Graphics

In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro­ grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.

The book, Fast Algorithms for 3D-Graphics [Bulk, Wholesale, Quantity] ISBN#9783540942887 in Paperback by Georg Glaeser may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.

Details

Publisher
Springer Berlin Heidelberg
Author
Georg Glaeser
Format
Paperback
Published
Jan 1, 1995
ISBN-13
9783540942887
Pages
306
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50 – 99 $47.84 13% off list
100+ $47.29 14% off list
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