Overview
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
The book, Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning) [Bulk, Wholesale, Quantity] ISBN#9783319472829 in Hardcover by Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.