Going Multiplayer: A Complete Guide: From Design to Post-release
by Paolo Abela
$41.99 / copy at 25+ copies As low as $37.19 at 1,000+Your best volume price
Total $1,049.75
Format
The more copies, the less each one costs
Applied automatically in your cart. No code needed.
Turn this order into a program
Groups that order together often pair the copies with something more. We handle the extras so you don't have to.
Branded cover stickers on paperbacks from 100 copies, plus bookplates, inserts and belly bands. Your specialist confirms what fits your title.
Customization options Ship to every readerOne address, many sites or individual recipients' homes, in the US and abroad.
Fulfillment options Pair it with a branded journalJournals with your logo or each reader's name, for the same group.
Branded journalsBookPal is partnering with Talezo to help you find and book authors, speakers and performers for your event.
BookPal × TalezoGoing Multiplayer
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!
Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles.
Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content.
You Will Learn
· What pieces you need to build to have a globally accessible multiplayer experience and how they work
· How communication and synchronization work in a multiplayer game and how to design around that
· The different types of monetization strategies that you can implement to generate revenue from your game
· How User Generated Content-centric games work and the challenges related to them
Who This Book Is For
Game developers and system/economy designers working on a multiplayer project (game or experience), be it live-service or not. Networking/coding experience will help but is not essential, as the fundamental relevant concepts are covered in the book.
The book, Going Multiplayer: A Complete Guide: From Design to Post-release [Bulk, Wholesale, Quantity] ISBN#9798868820304 in Paperback by Paolo Abela may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.
Details
- Publisher
- Apress
- Author
- Paolo Abela
- Format
- Paperback
- Published
- Jan 3, 2026
- ISBN-13
- 9798868820304
- Pages
- 218
- Printing
- Printed on demand
Going Multiplayer for groups: pricing
Volume pricing applies automatically in your cart. No codes, no account needed.
| Copies | Price per copy | You save |
|---|---|---|
| 25 – 99 | $41.99 | 30% off list |
| 100 – 249 | $40.79 | 32% off list |
| 250 – 499 | $39.59 | 34% off list |
| 500 – 999 | $38.39 | 36% off list |
| 1,000+ | $37.19 | 38% off list |
Popular for
A copy for every member, on one order.
A book for every attendee, delivered to your venue.
For clients, staff, members or volunteers.
What does Going Multiplayer cost when I buy for a group?
Volume pricing applies automatically in your cart, with no code needed. Price per copy: 25 to 99 copies, $41.99 (30% off list); 100 to 249 copies, $40.79 (32% off list); 250 to 499 copies, $39.59 (34% off list); 500 to 999 copies, $38.39 (36% off list); 1,000+ copies, $37.19 (38% off list). Need a different quantity, or a quote to forward for approval? Ask a specialist and we will confirm pricing before you pay.
How fast can I get copies of Going Multiplayer?
This title is printed on demand, so it needs production time before it ships. Need them by a specific date? Request a quote and we'll confirm timing before you pay.
Can you ship to several locations or people's homes?
Yes. We ship group orders to one address, to multiple sites, or to individual recipients, in the US and internationally. See fulfillment options.
Can I get a formal quote for approval before ordering?
Yes. Request a quote and we'll send a PDF you can forward for approval.
Do you accept purchase orders and tax-exempt orders?
Yes. We accept purchase orders upon approval, as well as cards, PayPal, ACH, wire transfers and checks. BookPal is a tax-exempt supplier in all 50 states. See purchase orders and sales tax exemption.
What if I find a lower price?
Send us the link. We match prices from other booksellers and distributors on a new copy in the same edition, available to ship in the quantity you need. Clearance sales and pricing errors are the exception, and we'll tell you quickly if that's the case. Start a price match.
Write a Review
Going Multiplayer: A Complete Guide: From Design to Post-release
Groups also order




A colleague asked you to approve this order
Your quote list
Add books as you browse, then request one quote for all of them.