null
Loading…
Skip to main content

Holiday gifts by Fri, Dec 18? Order by Fri, Dec 4. Plan gifts

Free shipping works great on most orders over $95 in the contiguous US

Specialists Mon–Fri, 8:30 am–5 pm PTSpecialists Mon–Fri, 8:30–5 PT866-522-6657

Printed to order
Artificial Intelligence for Computer Games book cover by
Paperback

Artificial Intelligence for Computer Games

Paperback · 200 pages Springer New York · 2014

Format

Paperbackfrom $146.19
Volume pricing

The more copies, the less each one costs

Applied automatically in your cart. No code needed.

More than a box of books

Built for school and campus orders

PDF quotes, purchase orders, tax exemption and multi-site delivery, handled by one account manager.

About the book

Artificial Intelligence for Computer Games

The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of

academic AI techniques into current electronic entertainment games.

The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the

coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games.

Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players.

Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual

cases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approaches

rely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems.

The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.



The book, Artificial Intelligence for Computer Games [Bulk, Wholesale, Quantity] ISBN#9781493900534 in Paperback by may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.

Details

Publisher
Springer New York
Format
Paperback
Published
Oct 1, 2014
ISBN-13
9781493900534
Pages
200
Printing
Printed on demand
Buying for a group

Artificial Intelligence for Computer Games in bulk: pricing

Volume pricing applies automatically in your cart. No codes, no account needed.

CopiesPrice per copyYou save
25 – 49 $149.59 12% off list
50 – 99 $147.89 13% off list
100+ $146.19 14% off list
Ways groups use it

Popular for

1
Course and classroom adoption

A copy for every student in the class or section.

2
Faculty and staff book studies

Shared reading for professional development.

3
Orientation and campus events

Common reads and first-year programs.

How fast can I get copies of Artificial Intelligence for Computer Games?

This title is printed on demand, so it needs production time before it ships. Need them by a specific date? Request a quote and we'll confirm timing before you pay.

Can you ship to several locations or people's homes?

Yes. We ship in bulk to one address, to multiple sites, or to individual recipients, in the US and internationally. See fulfillment options.

Can I get a formal quote for approval before ordering?

Yes. Request a quote and we'll send a PDF you can forward for approval.

Do you accept purchase orders and tax-exempt orders?

Yes. We accept purchase orders upon approval, as well as cards, PayPal, ACH, wire transfers and checks. BookPal is a tax-exempt supplier in all 50 states. See purchase orders and sales tax exemption.

What if I find a lower price?

Send us the link. We match prices from other bulk booksellers and distributors on a new copy in the same edition, available to ship in the quantity you need. Clearance sales and pricing errors are the exception, and we'll tell you quickly if that's the case. Start a price match.

Customer reviews

What buyers say

Be the first to review
Send for approval

Get a yes from your approver

Artificial Intelligence for Computer Games
Email it to my approver

Your approver gets a link to this page with the quantity set and an "Approve and order" button. Nothing is sent until you press send in your email app.

Log In
Review Your Cart
Your cart is empty Your cart is empty Your cart is empty

Menu

Recently Viewed Recently Viewed
Back to top Back to top