Geometric Algebra for Computer Graphics
by John Vince
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Fulfillment optionsGeometric Algebra for Computer Graphics
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.
John Vince (author of numerous books including ‘Geometry for Computer Graphics’ and ‘Vector Analysis for Computer Graphics’) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.
As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.
The book, Geometric Algebra for Computer Graphics [Bulk, Wholesale, Quantity] ISBN#9781846289965 in Hardcover by John Vince may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.
Details
- Publisher
- Springer London
- Author
- John Vince
- Format
- Hardcover
- Published
- Apr 21, 2008
- ISBN-13
- 9781846289965
- Pages
- 256
Geometric Algebra for Computer Graphics for groups: pricing
Volume pricing applies automatically in your cart. No codes, no account needed.
| Copies | Price per copy | You save |
|---|---|---|
| 25 – 49 | $96.79 | 12% off list |
| 50 – 99 | $95.69 | 13% off list |
| 100+ | $94.59 | 14% off list |
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