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Geometry for Computer Graphics: Formulae, Examples and Proofs book cover by John Vince
Paperback

Geometry for Computer Graphics: Formulae, Examples and Proofs

by John Vince

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Total $1,209.75

Paperback · 342 pages Springer London · 2010

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Paperback
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About the book

Geometry for Computer Graphics

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.



Details

Publisher
Springer London
Author
John Vince
Format
Paperback
Published
Oct 13, 2010
ISBN-13
9781849969338
Pages
342
Printing
Printed on demand
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Geometry for Computer Graphics for groups: pricing

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25 – 49 $48.39 12% off list
50 – 99 $47.84 13% off list
100+ $47.29 14% off list
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