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GPU-Based Interactive Visualization Techniques (Mathematics and Visualization) book cover by Daniel Weiskopf
Paperback

GPU-Based Interactive Visualization Techniques (Mathematics and Visualization)

by Daniel Weiskopf

Paperback · 312 pages Springer Berlin Heidelberg · 2014

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GPU-Based Interactive Visualization Techniques (Mathematics and Visualization)

Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines.

This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches.



The book, GPU-Based Interactive Visualization Techniques (Mathematics and Visualization) [Bulk, Wholesale, Quantity] ISBN#9783642446054 in Paperback by Daniel Weiskopf may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.

Details

Publisher
Springer Berlin Heidelberg
Author
Daniel Weiskopf
Format
Paperback
Published
Dec 2, 2014
ISBN-13
9783642446054
Pages
312
Printing
Printed on demand
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GPU-Based Interactive Visualization Techniques (Mathematics and Visualization) in bulk: pricing

Volume pricing applies automatically in your cart. No codes, no account needed.

CopiesPrice per copyYou save
25 – 49 $149.59 12% off list
50 – 99 $147.89 13% off list
100+ $146.19 14% off list
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