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Procedural Content Generation via Machine Learning: An Overview (Synthesis Lectures on Games and Computational Intelligence) book cover by Matthew Guzdial, Sam Snodgrass, Adam Summerville
Hardcover

Procedural Content Generation via Machine Learning: An Overview (Synthesis Lectures on Games and Computational Intelligence)

by Matthew Guzdial, Sam Snodgrass and Adam Summerville

$39.59 / copy at 25+ copies As low as $38.69 at 100+Your best volume price

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Hardcover · 295 pages Springer Nature Switzerland · 2025

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About the book

Procedural Content Generation via Machine Learning

This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. 



Details

Publisher
Springer Nature Switzerland
Authors
Matthew Guzdial, Sam Snodgrass, Adam Summerville
Format
Hardcover
Published
May 31, 2025
ISBN-13
9783031847554
Pages
295
Printing
Printed on demand
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