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Beginning Game AI with Unity: Programming Artificial Intelligence with C# [9781484263549]

Paperback
SKU: 9781484263549
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Format Lightweight and affordable. Perfect for student groups and classrooms, and a versatile option for corporate trainings, team reads, or large-scale events.

Price $54.99

Total for 25 copies:

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Overview

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.


What You Will Learn
  • Understand the fundamentals of AI
  • Create gameplay-based AI to address navigation and decision-making problems
  • Put into practice graph theory and behavior models
  • Address pathfinding problems
  • Use the A* algorithm, the deus ex machina of pathfinding algorithms
  • Create a mini stealth game

Who This Book Is For

Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games



The book, Beginning Game AI with Unity: Programming Artificial Intelligence with C# [Bulk, Wholesale, Quantity] ISBN#9781484263549 in Paperback by Sebastiano M. Cossu may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.

Details

Author:
Sebastiano M. Cossu
Format:
Paperback
Publication Date:
12/06/2020
ISBN-13:
9781484263549
Pages:
143
Publisher:
Apress

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