null
Loading…
Skip to main content Skip to buy box

Holiday gifts by Fri, Dec 18? Order by Thu, Dec 3. Plan gifts Gifts by Dec 18? Order by Dec 3. Plan

Free shipping on most orders over $95 in the contiguous US

Specialists Mon–Fri, 8:30 am–5 pm PTSpecialists Mon–Fri, 8:30–5 PT866-522-6657

Printed to order
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit book cover by James Goodwill, Wesley Matlock
Paperback

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

by James Goodwill and Wesley Matlock

From $27.99 / copy at 25+ copies; lower per-copy prices at higher quantities (see Volume pricing) As low as $24.79 at 1,000+

Total $699.75

Paperback · 208 pages Apress · 2017

Format

Paperback
Volume pricing

The more copies, the less each one costs

Applied automatically in your cart. No code needed.

More than a box of books

Turn this order into a program

Groups that order together often pair the copies with something more. We handle the extras so you don't have to.

About the book

Beginning Swift Games Development for iOS

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.


What you’ll learn

    • Discover what’s in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.



Details

Publisher
Apress
Authors
James Goodwill, Wesley Matlock
Format
Paperback
Published
May 26, 2017
ISBN-13
9781484223093
Pages
208
Printing
Printed on demand
Buying for a group

Beginning Swift Games Development for iOS for groups: pricing

Volume pricing applies automatically in your cart. No codes, no account needed.

CopiesPrice per copyYou save
25 – 99 $27.99 30% off list
100 – 249 $27.19 32% off list
250 – 499 $26.39 34% off list
500 – 999 $25.59 36% off list
1,000+ $24.79 38% off list
Ways groups use it

Popular for

1
Book clubs

A copy for every member, on one order.

2
Events and conferences

A book for every attendee, delivered to your venue.

3
Gifts

For clients, staff, members or volunteers.

Where can I buy 100 copies of Beginning Swift Games Development for iOS?

BookPal sells Beginning Swift Games Development for iOS in quantity. At 100 copies the price is $27.19 a copy, against a list price of $39.99, and the cart applies the volume tier automatically. Free shipping on most orders over $95 in the contiguous US. A specialist can quote a larger or mixed order.

  • New books only, straight from the publisher
  • Volume prices apply automatically in the cart, with no code needed
  • Order at least 10 business days before you need the books (11 from mid-November through December)

Ask a specialist about a larger or mixed order

What does Beginning Swift Games Development for iOS cost when I buy for a group?

Volume pricing applies automatically in your cart, with no code needed. Price per copy: 25 to 99 copies, $27.99 (30% off list); 100 to 249 copies, $27.19 (32% off list); 250 to 499 copies, $26.39 (34% off list); 500 to 999 copies, $25.59 (36% off list); 1,000+ copies, $24.79 (38% off list). Need a different quantity, or a quote to forward for approval? Ask a specialist and we will confirm pricing before you pay.

How fast can I get copies of Beginning Swift Games Development for iOS?

This title is printed on demand, so it needs production time before it ships. Need them by a specific date? Request a quote and we'll confirm timing before you pay.

Can you ship to several locations or people's homes?

Yes. We ship group orders to one address, to multiple sites, or to individual recipients, in the US and internationally. See fulfillment options.

Can I get a formal quote for approval before ordering?

Yes. Request a quote and we'll send a PDF you can forward for approval.

Do you accept purchase orders and tax-exempt orders?

Yes. We accept purchase orders upon approval, as well as cards, PayPal, ACH, wire transfers and checks. BookPal is a tax-exempt supplier in all 50 states. See purchase orders and sales tax exemption.

What if I find a lower price?

Send us the link. We match prices from other booksellers and distributors on a new copy in the same edition, available to ship in the quantity you need. Clearance sales and pricing errors are the exception, and we'll tell you quickly if that's the case. Start a price match.

Send for approval

Get a yes from your approver

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit
Email it to my approver

Your approver gets a link to this page with the quantity set and an "Approve and order" button. Nothing is sent until you press send in your email app.

Log In
Review Your Cart
Your cart is empty Your cart is empty Your cart is empty

Menu

Recently Viewed Recently Viewed
Back to top Back to top