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Games That Teach: Experiential Activities for Reinforcing Training book cover by Steve Sugar
Paperback

Games That Teach: Experiential Activities for Reinforcing Training

by Steve Sugar

$62.90 / copy at 25+ copies As low as $59.20 at 1,000+Your best volume price

Total $1,572.50

Paperback · 192 pages Wiley · 1998

Format

Paperback
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About the book

Games That Teach

Games are your answer!

They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!

Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content.

With this simple book, you'll quickly create perfect games for every setting!

In this book you'll get:

  • An abundance of uniq ue and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience.
  • A handy selection matrix. This tool helps you choose the games that suit your specific training needs.
  • A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use.

As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!



Details

Publisher
Wiley
Author
Steve Sugar
Format
Paperback
Published
Jun 16, 1998
ISBN-13
9780787940188
Pages
192
Carton quantity
20 copies
Printing
Printed on demand
Buying for a group

Games That Teach for groups: pricing

Volume pricing applies automatically in your cart. No codes, no account needed.

CopiesPrice per copyYou save
25 – 99 $62.90 15% off list
100 – 249 $62.16 16% off list
250 – 499 $61.42 17% off list
500 – 999 $60.68 18% off list
1,000+ $59.20 20% off list
Ways groups use it

Popular for

1
Leadership development

For new managers and leadership cohorts, a chapter per session.

2
Company book clubs

A shared vocabulary for the whole organization.

3
Offsites and conferences

A takeaway attendees will actually read, delivered to your venue.

Where can I buy 100 copies of Games That Teach?

BookPal sells Games That Teach in quantity. At 100 copies the price is $62.16 a copy, against a list price of $74.00, and the cart applies the volume tier automatically. Free shipping on most orders over $95 in the contiguous US. A specialist can quote a larger or mixed order.

  • New books only, straight from the publisher
  • Volume prices apply automatically in the cart, with no code needed
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Ask a specialist about a larger or mixed order

What does Games That Teach cost when I buy for a group?

Volume pricing applies automatically in your cart, with no code needed. Price per copy: 25 to 99 copies, $62.90 (15% off list); 100 to 249 copies, $62.16 (16% off list); 250 to 499 copies, $61.42 (17% off list); 500 to 999 copies, $60.68 (18% off list); 1,000+ copies, $59.20 (20% off list). Need a different quantity, or a quote to forward for approval? Ask a specialist and we will confirm pricing before you pay.

How fast can I get copies of Games That Teach?

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