null
Loading…
Skip to main content

Holiday gifts by Fri, Dec 18? Order by Fri, Dec 4. Plan gifts

Free shipping works great on most orders over $95 in the contiguous US

Specialists Mon–Fri, 8:30 am–5 pm PTSpecialists Mon–Fri, 8:30–5 PT866-522-6657

Half-Real: Video Games between Real Rules and Fictional Worlds book cover by Jesper Juul
Paperback

Half-Real: Video Games between Real Rules and Fictional Worlds

by Jesper Juul

$21.70 / copy at 25+ copies As low as $17.50 at 1,000+Your best volume price

Paperback · 244 pages MIT Press · 2011

Format

Paperback
Volume pricing

The more copies, the less each one costs

Applied automatically in your cart. No code needed.

More than a box of books

Turn this order into a program

Groups that order in bulk often pair the copies with something more. We handle the extras so you don't have to.

About the book

Half-Real

An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.

Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

The book, Half-Real: Video Games between Real Rules and Fictional Worlds [Bulk, Wholesale, Quantity] ISBN#9780262516518 in Paperback by Jesper Juul may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.

Details

Publisher
MIT Press
Author
Jesper Juul
Format
Paperback
Published
Aug 19, 2011
ISBN-13
9780262516518
ISBN-10
0262516519
Pages
244
Carton quantity
30 copies
Buying for a group

Half-Real in bulk: pricing

Volume pricing applies automatically in your cart. No codes, no account needed.

CopiesPrice per copyYou save
25 – 99 $21.70 38% off list
100 – 249 $20.30 42% off list
250 – 499 $18.90 46% off list
500 – 999 $18.20 48% off list
1,000+ $17.50 50% off list
Ways groups use it

Popular for

1
Book clubs

A copy for every member, on one order.

2
Events and conferences

A book for every attendee, delivered to your venue.

3
Gifts

For clients, staff, members or volunteers.

How fast can I get copies of Half-Real?

Need them by a specific date? Request a quote and we'll confirm timing before you pay.

Can you ship to several locations or people's homes?

Yes. We ship in bulk to one address, to multiple sites, or to individual recipients, in the US and internationally. See fulfillment options.

Can I get a formal quote for approval before ordering?

Yes. Request a quote and we'll send a PDF you can forward for approval.

Do you accept purchase orders and tax-exempt orders?

Yes. We accept purchase orders upon approval, as well as cards, PayPal, ACH, wire transfers and checks. BookPal is a tax-exempt supplier in all 50 states. See purchase orders and sales tax exemption.

What if I find a lower price?

Send us the link. We match prices from other bulk booksellers and distributors on a new copy in the same edition, available to ship in the quantity you need. Clearance sales and pricing errors are the exception, and we'll tell you quickly if that's the case. Start a price match.

Customer reviews

What buyers say

Be the first to review
Send for approval

Get a yes from your approver

Half-Real: Video Games between Real Rules and Fictional Worlds
Email it to my approver

Your approver gets a link to this page with the quantity set and an "Approve and order" button. Nothing is sent until you press send in your email app.

Log In
Review Your Cart
Your cart is empty Your cart is empty Your cart is empty

Menu

Recently Viewed Recently Viewed
Back to top Back to top