Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
From $55.99 / copy at 25+ copies; lower per-copy prices at higher quantities (see Volume pricing) As low as $49.59 at 1,000+
Total $1,399.75
Format
The more copies, the less each one costs
Applied automatically in your cart. No code needed.
Turn this order into a program
Groups that order together often pair the copies with something more. We handle the extras so you don't have to.
Branded cover stickers on paperbacks from 100 copies, plus bookplates, inserts and belly bands. Your specialist confirms what fits your title.
Customization options Ship to every readerOne address, many sites or individual recipients' homes, in the US and abroad.
Fulfillment options Pair it with a branded journalJournals with your logo or each reader's name, for the same group.
Branded journalsBookPal is partnering with Talezo to help you find and book authors, speakers and performers for your event.
BookPal × TalezoIntroduction to Video Game Engine Development
Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You’ll gain experience using the engine by building a game from the ground up.
Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You’ll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You’ll learn how to draw objects, play sounds, render text, and more. In Part 2, you’ll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed.
On completing this book, you’ll have a solid foundation in video game engine design and implementation. You’ll also get exposure to building games from scratch, creating the solid foundation you’ll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.
What You Will Learn
- Gain experience with lower-level game engine APIs and abstracting framework functionality
- Write application-level APIs: launching the game, loading resources, settings, processing input, and more
- Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame
- Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code
- Master creating games by using the game engine to build a game from the ground up with only code and an IDE
Who This Book Is For
Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.
Details
- Publisher
- Apress
- Author
- Victor G Brusca
- Format
- Paperback
- Published
- Jun 12, 2021
- ISBN-13
- 9781484270387
- Pages
- 382
- Printing
- Printed on demand
Introduction to Video Game Engine Development for groups: pricing
Volume pricing applies automatically in your cart. No codes, no account needed.
| Copies | Price per copy | You save |
|---|---|---|
| 25 – 99 | $55.99 | 30% off list |
| 100 – 249 | $54.39 | 32% off list |
| 250 – 499 | $52.79 | 34% off list |
| 500 – 999 | $51.19 | 36% off list |
| 1,000+ | $49.59 | 38% off list |
Popular for
A copy for every member, on one order.
A book for every attendee, delivered to your venue.
For clients, staff, members or volunteers.
Where can I buy 100 copies of Introduction to Video Game Engine Development?
BookPal sells Introduction to Video Game Engine Development in quantity. At 100 copies the price is $54.39 a copy, against a list price of $79.99, and the cart applies the volume tier automatically. Free shipping on most orders over $95 in the contiguous US. A specialist can quote a larger or mixed order.
- New books only, straight from the publisher
- Volume prices apply automatically in the cart, with no code needed
- Order at least 10 business days before you need the books (11 from mid-November through December)
What does Introduction to Video Game Engine Development cost when I buy for a group?
Volume pricing applies automatically in your cart, with no code needed. Price per copy: 25 to 99 copies, $55.99 (30% off list); 100 to 249 copies, $54.39 (32% off list); 250 to 499 copies, $52.79 (34% off list); 500 to 999 copies, $51.19 (36% off list); 1,000+ copies, $49.59 (38% off list). Need a different quantity, or a quote to forward for approval? Ask a specialist and we will confirm pricing before you pay.
How fast can I get copies of Introduction to Video Game Engine Development?
This title is printed on demand, so it needs production time before it ships. Need them by a specific date? Request a quote and we'll confirm timing before you pay.
Can you ship to several locations or people's homes?
Yes. We ship group orders to one address, to multiple sites, or to individual recipients, in the US and internationally. See fulfillment options.
Can I get a formal quote for approval before ordering?
Yes. Request a quote and we'll send a PDF you can forward for approval.
Do you accept purchase orders and tax-exempt orders?
Yes. We accept purchase orders upon approval, as well as cards, PayPal, ACH, wire transfers and checks. BookPal is a tax-exempt supplier in all 50 states. See purchase orders and sales tax exemption.
What if I find a lower price?
Send us the link. We match prices from other booksellers and distributors on a new copy in the same edition, available to ship in the quantity you need. Clearance sales and pricing errors are the exception, and we'll tell you quickly if that's the case. Start a price match.
Write a Review
Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
Groups also order




A colleague asked you to approve this order
Your quote list
Add books as you browse, then request one quote for all of them.