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iPhone Games Projects book cover by PJ Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy, James Lee
Paperback

iPhone Games Projects

by PJ Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy and James Lee

$27.99 / copy at 25+ copies As low as $24.79 at 1,000+Your best volume price

Total $699.75

Paperback · 258 pages Apress · 2009

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Paperback
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About the book

iPhone Games Projects

One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.

This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.

This book's authors are responsible for some of the all-time most popular and talked-about games:

  • Brian Greenstone developed Enigmo and Cro-Mag Rally.
  • Aaron Fothergill developed Flick Fishing.
  • Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.
  • Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition.
  • PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games.

Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.



The book, iPhone Games Projects [Bulk, Wholesale, Quantity] ISBN#9781430219682 in Paperback by PJ Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy, James Lee may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.

Details

Publisher
Apress
Authors
PJ Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy, James Lee
Format
Paperback
Published
Jun 24, 2009
ISBN-13
9781430219682
Pages
258
Buying for a group

iPhone Games Projects for groups: pricing

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CopiesPrice per copyYou save
25 – 99 $27.99 30% off list
100 – 249 $27.19 32% off list
250 – 499 $26.39 34% off list
500 – 999 $25.59 36% off list
1,000+ $24.79 38% off list
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Volume pricing applies automatically in your cart, with no code needed. Price per copy: 25 to 99 copies, $27.99 (30% off list); 100 to 249 copies, $27.19 (32% off list); 250 to 499 copies, $26.39 (34% off list); 500 to 999 copies, $25.59 (36% off list); 1,000+ copies, $24.79 (38% off list). Need a different quantity, or a quote to forward for approval? Ask a specialist and we will confirm pricing before you pay.

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