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Paperback

Serious Games: Foundations, Concepts and Practice

$61.59 / copy at 25+ copies As low as $60.19 at 100+Your best volume price

Total $1,539.75

Paperback · 421 pages Springer International Publishing · 2018

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About the book

Serious Games

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. 

Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.

To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. 

Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.



The book, Serious Games: Foundations, Concepts and Practice [Bulk, Wholesale, Quantity] ISBN#9783319821375 in Paperback by may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.

Details

Publisher
Springer International Publishing
Format
Paperback
Published
Jun 14, 2018
ISBN-13
9783319821375
Pages
421
Printing
Printed on demand
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CopiesPrice per copyYou save
25 – 49 $61.59 12% off list
50 – 99 $60.89 13% off list
100+ $60.19 14% off list
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Volume pricing applies automatically in your cart, with no code needed. Price per copy: 25 to 49 copies, $61.59 (12% off list); 50 to 99 copies, $60.89 (13% off list); 100+ copies, $60.19 (14% off list). Need a different quantity, or a quote to forward for approval? Ask a specialist and we will confirm pricing before you pay.

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