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Unity in Action: Multiplatform game development in C# book cover by Joe Hocking
Paperback

Unity in Action: Multiplatform game development in C#

by Joe Hocking

$38.24 / copy at 25+ copies As low as $35.99 at 1,000+Your best volume price

Paperback · 400 pages Manning · 2018

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Paperback
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About the book

Unity in Action

Summary

Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

Foreword by Jesse Schell, author of The Art of Game Design

About the Technology

Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!

About the Book

Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.

What's Inside
  • Revised for new best practices, updates, and more!
  • 2D and 3D games
  • Characters that run, jump, and bump into things
  • Connect your games to the internet

About the Reader

You need to know C# or a similar language. No game development knowledge is assumed.

About the Author

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents

    PART 1 - First steps
  1. Getting to know Unity
  2. Building a demo that puts you in 3D space
  3. Adding enemies and projectiles to the 3D game
  4. Developing graphics for your game
  5. PART 2 - Getting comfortable
  6. Building a Memory game using Unity's 2D functionality
  7. Creating a basic 2D Platformer
  8. Putting a GUI onto a game
  9. Creating a third-person 3D game: player movement and animation
  10. Adding interactive devices and items within the game
  11. PART 3 - Strong finish
  12. Connecting your game to the internet
  13. Playing audio: sound effects and music
  14. Putting the parts together into a complete game
  15. Deploying your game to players' devices


The book, Unity in Action: Multiplatform game development in C# [Bulk, Wholesale, Quantity] ISBN#9781617294969 in Paperback by Joe Hocking may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.

Details

Publisher
Manning
Author
Joe Hocking
Format
Paperback
Published
Apr 25, 2018
ISBN-13
9781617294969
ISBN-10
1617294969
Pages
400
Carton quantity
22 copies
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CopiesPrice per copyYou save
25 – 99 $38.24 15% off list
100 – 249 $37.79 16% off list
250 – 499 $37.34 17% off list
500 – 999 $36.89 18% off list
1,000+ $35.99 20% off list
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