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Unity Networking Fundamentals: Creating Multiplayer Games with Unity [9781484273579]

Paperback
SKU: 9781484273579
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Format Lightweight and affordable. Perfect for student groups and classrooms, and a versatile option for corporate trainings, team reads, or large-scale events.

Price $64.99

Total for 25 copies:

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Overview

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons ofthese protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games

The book, Unity Networking Fundamentals: Creating Multiplayer Games with Unity [Bulk, Wholesale, Quantity] ISBN#9781484273579 in Paperback by Sloan Kelly, Khagendra Kumar may be ordered in bulk quantities. Minimum starts at 25 copies. Availability based on publisher status and quantity being ordered.

Details

Author:
Sloan Kelly Khagendra Kumar
Format:
Paperback
Publication Date:
11/14/2021
ISBN-13:
9781484273579
Pages:
266
Publisher:
Apress

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